TESSELATION
A beast called the tessellator has been added which enables games
developers to create smoother, less blocky and more organic looking
objects in games. This is the change you’ll probably be most aware of.
And it’ll show up when you look at the silhouettes of hills and
mountains or the profiles of characters in games.
COMPUTER SHADERS
It allows games programmers to treat the GPU in a much less
graphics-oriented way; indeed, they can almost treat it like a highly
parallel CPU
MULTI-THREADING
This aims to increase utilization of a single core by leveraging
thread-level as well as instruction-level parallelism. As the two
techniques are complementary, they are sometimes combined in systems
with multiple multithreading CPUs and in CPUs with multiple
multithreading cores.
Games and other applications are about to get a lot better as a result
of AMD’s new graphics hardware and DirectX 11. DirectX 11 features such
as tessellation will bring consumers higher quality, superior
performing games making use of 6th generation AMD technology. Another
DirectX 11 feature, the compute shader, will enable AMD’s DirectX 11
graphics cards to help make Windows 7 run faster in a wide number of
applications and in a manner that’s completely transparent to users,
for example, in seamlessly accelerating the conversion of video for
playback on portable media players through a drag-and-drop interface.2
DirectX 11 done right on AMD : The development of DirectX 11 has been
broadly influenced by AMD graphics technology. Each new version of
DirectX builds on the versions that came before it, and many of the
capabilities of DirectX 11 were pioneered on AMD GPUs, including
DirectX 10.1, tessellation, compute shaders, Fetch4, custom filter
anti-aliasing and high-definition ambient occlusion shading.
ATI STREAM TECHNOLOGY

ATI EYEFINITY TECHNOLOGY

Trilogy Features Supported Graphics Cards
XFX ATI Radeon HD 5000 Series Graphics Card
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